Baldur’s Gate 3 Set To Give Metal Gear Solid a Run for Its Money with Huge Amount of Cinematic Hours Alone

The highly anticipated Baldur’s Gate 3 has brought some new information out into the open about cinematics, character customisation and Dialogue, which has many players rather hyped to get their hands on this brand-new sequel in the franchise. Unfortunately, there will be a few days extra of a wait as the developers have chosen to release Baldur’s Gate 3 on September 6th 2023, rather than August 31st, which was their original plan.

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What can we expect from the cutscenes and dialogue?

Fans are hyped for Baldur's Gate 3.
Fans are hyped for Baldur’s Gate 3.

According to the announcement that has been released from the product manager from Larian Studios, we are currently looking at over 174 hours worth of cinematic’s, all with dialogue which will be three times larger than the entire Lord of the Rings novels. This is quite an exciting prospect, especially for a game like Baldur’s Gate 3, which is known for having amazing stories; as Baldur’s Gate shares its name with the Dungeons and Dragons campaign, it is a rather popular title which gives it a lot of pressure to be as full of dialogue and decisions that can shape the story.

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As this is a role-playing game, it has an important duty to be full of interesting and unique dialogue options that bring the player’s choices into the game and make every experience different for the gamers; from the look of it, this will not be an issue as there are numerous interactions between the player character and hundreds of non-playable characters throughout the game ensuring that you will constantly have a say in how the world is created around you and that your choices do matter.

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What can we expect from the cinematics in Baldur’s Gate 3?

The length of the cinematics in Baldur's Gate 3 are set to give the cutscenes in Metal Gear Solid V a run for their money.
The length of the cinematics in Baldur’s Gate 3 are set to give the cutscenes in Metal Gear Solid V a run for their money.

From what we can tell, Baldur’s Gate 3 is shaping up to be a very demanding game in regard to graphics and frames per second. As currently, the reason for the delay is that the developers, Larian Studios want to fully utilise the capabilities of the PlayStation 5’s 60 FPS capabilities. This should hopefully scale the cinematics to a whole new level that we have ever seen, even in Metal Gear Solid 5, which has a reputation for incredible cutscenes to their detail and clean transitions between gameplay and cinematics.

As of right now we do not know how much of Baldur’s Gate 3 actually uses cinematics, whether it be the main campaign or whether they are even used during side activities or just regular conversations with your companion characters, but we do know is that the cinematics will be long and beautiful to watch. Similar to the cinematics in MGS 5 which had some amazing cutscenes that may have ran rather long, but had so much detail and acting prowess, making them a pleasure to watch.

For now we can only wait and see how the cinematics will fit into the game, but this release of information has brought a lot of attention to the franchise. The game will undoubtedly continue to be hyped up as more information becomes available over the coming months leading up to release. Let us know in the comments what you think of this information!

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Written by Liam Magee

Greetings! My name is Liam and I am a journalist from Liverpool, UK I am very passionate about gaming and love to talk about it. I enjoy all types of games from JRPGs to fighting games in all different kind of genres from fantasy to horror.

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