Armored Core 6: Fires of Rubicon was released on 25th August. The hype surrounding the game was building, but the live-action trailer of Armored Core 6, featuring Karl Urban, increased it tenfold. More people are tuning into the game each day. The mecha-based vehicular combat game was developed by FromSoftware and produced by Bandai Namco Entertainment. Due to being a multiplayer game, it needs strategies to proceed.
The internet has already been asking questions surrounding the builds that will help players easily progress through the game. The early builds have been coming up one by one. These builds have been ranging from medium-range to long-range and lightweight to heavyweight. All of them have different uses.
5. Best Early Build for Close-Range
Progressing through Armored Core 6 will help the players earn in-game money and new mech pieces. This will be helpful in the long run as these can be used to build a mech for close-range attacks. This will keep the enemies busy at a close distance through constant firing. This mech is versatile as not much energy is lost, and energy recovery happens at a steady speed. With more time, the players can get accustomed to the controls. Aerial duals and dodging become easier with this one.
The only negative point is that this is a glass cannon and cannot withstand enemy attacks for long. But on the good side, it can be useful against a few bosses and enemies. Players should also stay on guard for close-range melee attacks. The specifications of the mech are given below.
Right hand: MG-014 LUDLOW
Left hand: MG-014 LUDLOW
Right shoulder: BML-G1/PO3VCT-08
Left shoulder: Vvc-70VPM
Head: HD-012 MELANDER C3
Core: CC-2000 Orbiter
Arms: NACHTREIHER/46E
Legs: NACHTREIHER/42E
Booster: ALULA/21E
FCS: FC-006 ABBOT
Generator: VP-20S
4. Best Early Build for Tank Mech
Tank Build is Armored Core 6, which comes at a higher cost than other builds. Even so, it comes with lots of advantages and few disadvantages. The Tank build can endure much more than close-range and mid-range mechs during battles. The energy drain is comparatively less, and with a heavy build, it can hold onto heavier weaponry. With tetrapod legs, it can fly above its enemies and shower missiles on them.
The only disadvantage lies against bosses and enemies that use speed and ability to attack. The tank build is not fast enough to counter them, so it becomes a problem.
Right hand: MA-J-200 RANSETSU-RF
Left hand: DR-BA-06 XUAN-GE
Right shoulder: BML-G1/PO3VCT-08
Left shoulder: Vvc-70VPM
Head: NACHTREIHER/44E
Core: VP-40S
Arms: VP-46S
Legs: VP-424
Booster: ALULA/21E
FCS: FCS-G2/P05
Generator: DF-GN-06 MING-TANG
3. Best Early Build for Medium-Range
The Medium-Range Build in Armored Core 6 is the most common mech used by players. Due to the fact this helps to overcome the first mission quite easily. But not everything is served on a plate. The first boss is a major obstacle for this mech. The fight can be won, but it will take longer than other builds. On the other hand, tetrapods are a nuisance for this build in Armored Core 6. But battling them from a longer range will help the players overcome it easily. This is a pretty solid mech, considering that it keeps its distance from enemies while it showers missiles on them.
Right hand: LR-036 CURTIS
Left hand: HI-32: BU-TT/A
Right shoulder: BML-G1/P20MLT-04
Left shoulder: Vvc-70VPM
Head: HD-012 MELANDER C3
Core: CC-2000 ORBITER
Armors: NACHTREIHER/46E
Legs: 2C-2000 CRAWLER
Booster: BST-G2/P04
FCS: FCS-G1/P01
Generator: DF-GN-02 LING-TAI
2. Best Early Build for Heavyweight Mech
The Heavyweight Mech in Armored Core 6 is the best strategy to sit back and relax while fighting the enemy. This mech follows the path of the Tank Build but has more weaponry with a better defense. Bulky, big, with a firepower from heaven. During a long-distance battle, it will tear the enemy through its weaponry arsenal; if anyone finds an opening to attack from close range, the Haldeman will be ready to take them on. Versatile as it is, it can take on both bosses and the minions.
Right hand: DF-GA-08 HU-BEN Minigun
Left hand: SG-026 Haldeman Shotgun
Right shoulder: VE-60SNA Stun Needle Launcher
Left shoulder: Vvc-700LD Laser Drone
Head: IA-CO1H: Ephemera
Core: 07-061 Mind Alpha
Arms: 04-101 Mind Alpha
Legs: LG-033M Verrill
Booster: BC-0400 Mule
FCS: FCS-G2/P05
Generator: VP-20D
Expansion: Pulse Armor
1. Best Early Build for Lightweight Mech
The Lightweight mech in Armored Core 6 is more agile and delicate and uses weaponry based on close-range attack. People who want to finish their missions quickly can go for this mech. With its lightning-fast speed, enemies will not even know what hit them. The attacks can be lightweight, but constantly firing can cause damage to any enemy. The only setback is that people must strategize their attack for this mech. If it gets caught in firing, it will not be able to withstand it for long.
Right hand: WR-0777 Sweet Sixteen shotgun
Left hand: WR-0777 Sweet Sixteen shotgun
Right shoulder: Vvc-706PM Plasma Missile Launcher
Left shoulder: Vvc-706PM Plasma Missile Launcher
Head: HD-011 Melander
Core: Nachtreiher/40E
Arms: Nachtreiher/46E
Legs: EL-TL-10 Firmeza
Booster: IA-C01B: Gills
FCS: FC-008 Talbot
Generator: VP-20C
Expansion: Terminal Armor
Also Read: You Can Now Play as Fan-Favorite GTA: San Andreas Character in Armored Core VI: Fires of Rubicon