“We have big things in store”: Bioshock: Infinite Writer Takes Over Far Cry, Gives Electrifying Franchise Update

Bioshock: Infinite Writer Takes Over Far Cry, Gives Electrifying Franchise Update

Just like any other industry, the gaming industry too has changes and promotions. People who’ve worked on multiple notable games grow, and find new roles or are elevated to new ones.

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This brings us to Drew Holmes, a writer at Ubisoft, the well-known studio known for creating famous franchises such as Prince of Persia, Assassin’s Creed, and Far Cry. Holmes has worked on Far Cry, specifically Far Cry 5 and Far Cry: New Dawn, as lead writer. And now, he’s been promoted to IP Director of Far Cry!

Far Cry 6
Far Cry 6, the latest game in the Far Cry series

Also read: The Upcoming Far Cry: Rise has Leaked, Showing a Change of Pace for the Long-time Open-World Franchise

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Where Drew Holmes worked before starting on Far Cry?

Before beginning his tenure as a writer at Ubisoft, Drew Holmes fulfilled the same role at Irrational Games, where his credits include Bioshock Infinite. Bioshock Infinite is a first-person shooter (FPS) game just like Far Cry, and Holmes worked on its downloadable content (DLC).

Having said all that, the most interesting part of his storied work history comes from his work at Volition, where he started off as a quality assurance tester on the first Saints Row game. Holmes then worked his way up the ladder and became a writer on the sequel games, Saints Row 2 and Saints Row: The Third. He worked his way up here too, starting with a smaller part in Saints Row 2 before co–writing Saints Row: The Third. Apart from that, he also did some writing on the Red Faction games and was working on a previous version of Saints Row 4 when the publisher declared bankruptcy.

Ginacarlo Esposito as Anton Castillo in Far Cry 6.
Giancarlo Esposito as Anton Castillo in Far Cry 6.

Also read: “The conversation went for 4 straight hours”: Giancarlo Esposito Bought His Own Props for ‘Far Cry 6’ Dictator Role

What does Drew Holmes’s working experience mean for Far Cry moving forward?

Some of the Far Cry games and the Saints Row sequels have something in common, in that their characters and gameplay are over the top, exaggerated, and at times nonsensical, in the best possible way. Embracing these sillier aspects and abandoning much of the serious, grounded approach had made these games popular with fans.

Far Cry 5 poster
Far Cry 5, released in 2018

Also read: Far Cry 5 Review: “A Steady Paced Open-World Escape”

As Drew Holmes said in his recent LinkedIn post, “We have big things in store”. Could these “big things” be a return to the wilder, crazier days of Far Cry and could he draw from his experience of Saints Row? As followers of the franchise would know, Far Cry 6 was more grim and realistic than its predecessors, specifically Far Cry 5 and Far Cry: New Dawn. It just so happens that Drew Holmes was heavily involved with both of these incredibly popular games.

Source: PCGamer

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Written by Madhav Mehrotra

Madhav is an avid gamer, a fan of Virat Kohli's cover drives and loves watching anime. He likes reading fantasy and mystery novels too!

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