If you want something done right, you do it yourself. That seems to be the thought process behind TearUp, a destruction game being developed in the incredible Unreal 5 engine by a single person, Mica Berninghausen. Rumors had swirled for years that Rocksteady would develop a game based around Superman following its popular and beloved Batman: Arkham franchise, but instead its next game is Suicide Squad Kill the Justice League, due out next year. Meanwhile, TearUp looks likely to fulfill some of the desires such a game would have elicited.
TearUp is incredibly detailed and impressive. It is built around a series of complex physics interactions. Every single static mesh in the game has a “physics actor” attached to it. As a result, they react in real time to meet the needs of the moment at any given point in time. In short, this creates a game where everything a player does has a real, noticeable effect on structures and enemies. Buildings crumble, debris scatters, and enemies go flying as the player flies and attacks.
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It is some truly impressive work, especially to have been accomplished by one man rather than a massive AAA team with millions of dollars in the bank. Every object in TearUp is rapidly divided into smaller objects in real-time as soon as they are hit to create realistic, immersive, and shockingly beautiful destruction physics.
TearUp The City One Building at a Time
It’s not just exteriors, though. Micah used procedural generation technology to build out the insides of each building in the game. So as you fly about demolishing the city you aim to save, you will also be flying through elevator shafts, stairwells, unique floors, and more, creating a deeper and more realistic world all around you. The game allows you to fly straight through buildings without a hitch, ensuring TearUp’s gameplay always maintains a solid momentum.
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It will be interesting to see how this game further develops. Many games tend to avoid overly complex destruction physics due to how taxing it can be on the hardware trying to run the game. But with next-gen technology and the impressive Unreal Engine 5 available, TearUp is now something to keep on the radar. It could very well be the next big thing for physics engines in gaming.
Do you think TearUp looks cool? Does the idea of flying through a series of buildings with godlike power appeal to you, or would you rather play the hero and avoid collateral damage as much as possible? Sound off in the comments and on all of our social media feeds!
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