Starfield is one of the most anticipated games this year. This colossal open-world space RPG from Bethesda Game Studios has similarities to its predecessors, but the main story differs by avoiding a trope that created differences in The Elder Scrolls 5: Skyrim and Fallout 4. Starfield draws inspiration from the fourth Elder Scrolls installment in 2006, Oblivion. Bethesda fixed the annoying plot setting in Starfield by providing players with an incredibly expansive world with numerous opportunities.
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What did Bethesda do right with Starfield?
The players can be seen gravitating through the Settled Systems in search of certain artifacts in the early part of Starfield, which are companions to a significant artifact the main character touched on in the introduction. It is said that the artifact beholds immense power and an inexplicable vision. The main character joins an organization of explorers called the Constellation, searching for knowledge about the artifacts.
It’s great to have a new premise in a Bethesda game compared to their older titles. In the early phase of Skyrim, the Dragonborn learn about their fate and the apocalyptic implications around the return of the dragon Alduin. With Fallout 4, the urgency in the main storyline is even more immediate. The Sole Survivor returns from Vault 111’s cryogenic stasis to find their partner being killed and their son kidnapped. Compared to the lenient storyline in Starfield, both of these games have relatively immediate main objectives.
Is exploration more focused on Starfield?
Bethesda has made exploration essential in Starfield without making players feel obligated to explore. Similarly, they’ve implemented the side quests and world exploration in such a way that players don’t feel like they’re missing out on the main storyline. Artifacts are essential in the game, but no one through the Settled Systems knows them.
The Constellation wants more knowledge about it, there are more ways to go. Players can become corporate espionage for Ryujin Industries in Neon. However, these are relatively far from the main storyline. Collecting survey data, building outposts, upgrading ships, and even joining the United Colonies Vanguard can be very exciting.
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How is Starfield different from Skyrim and Fallout 4?
The quests like climbing up the ranks of the Thieves Guild in Skyrim or hunting down the Silver Shroud’s duds in Fallout 4 feel like something that should be approached after the main storyline is finished. However, with Starfield, the main storyline and the side exploration questions fit with each other effortlessly.
Players have a primary motive to achieve. However, the game doesn’t force them to pursue that solely. Open-world RPGs primarily shine when there is enough room for players to breathe and explore the game at their convenience, and Bethesda has outdone itself with Starfield in this aspect.
Source: ScreenRant