Rest and recuperation can be very important both in and out of gaming, however, Baldur’s Gate 3 players are coming to find that stopping for a break can lead to some serious adverse consequences. The Larian Studios title, which released to Windows PC on August 3, has quickly become a hit with reviewers and audiences.
While fans are loving this new Dungeons and Dragons RPG experience, those who have had the opportunity to adventure in the game are already discovering disappointing ways to fail quests, events, and intersections. Since Larian pushed to fit Baldur’s Gate 3 into fantasy realism as much as possible, sometimes simple actions can result in massive losses.
What players have been finding recently, is that Baldur’s Gate 3 is not kind to those who choose to rest. So, if you are wondering around the vast map with your friends and you see danger ahead, resting to replenish your health before taking on a challenge could mean you will completely miss the fight. PC gamers being the lab rats preparing the title for its September 6 release on PlayStation 5, have theorized a long rest can push forward time and end progress on an event. If you encounter a quest in the game, even with low health, running off and resting with the plan of eventually retuning might not be the best strategy.
The fan hypothesis seemed to make the most sense overall. It is not uncommon for RPG games like Baldur’s Gate 3 to add a certain element of realism to vary consequences situationally. It made sense that for those who leave an event area to rest, or tackle another quest, might lose some progression. This was all just hypothesis until Larian made a statement concerning the issue.
What Larian Studios Said About Taking Long Rests in Baldur’s Gate 3
When several fans starting suggesting long rests could be dangerous in Baldur’s Gate 3, reporters at IGN reached out to the developer for comment. Larian responded to the outlet’s request with the following statement:
“It’s not about how many long rests you take. but when you choose to take a long rest can have an effect. For instance, if you enter a town and see an inn on fire and you immediately decide to go to bed, that may have consequences.”
This at the very least shows that in Baldur’s Gate 3 if you are exploring and see an immediate danger, you should resolve it before taking a long rest. After a lengthy pause it would only make sense for the urgency to have passed by the time you resume.
It should also be noted that quests, events, intersections, and more, disappear based on which act you have completed. There are three acts total, so when you do not complete certain quests in Act One, they will not carry over to Act Two.
Baldur’s Gate 3 is bringing a lot of attention to gaming and is likely to continue the hype for the next several months. After PlayStation 5 receives the game, Xbox Series X/S gamers will be waiting with hopes that it becomes available for their console. Unfortunately, since there have been technical issues with split-screen co-op for the port to Series S, it will likely be delayed until 2024.
What do you think of Baldur’s Gate 3 and the dangers of resting for too long? Is it obvious to confront present danger before leaving it behind to disappear forever? Leave a comment and let us know what you think of this feature.
Source: IGN
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